Hazard Track
Driving a perfect racing line bestows a grand sense of satisfaction, but it's no easy task. Learning and practicing a track is the only way of mastering such a feat, but how difficult would this accomplishment become on a track that changes with every lap?
Hazard Track is an arcade style racing game where your goal is to complete as many laps as possible before you run out of time. With each lap, you gain more time, however, the track also becomes increasingly difficult, with new obstacles and hazards being implemented. Learning the track is simple, but adapting to its changes is far more challenging. How many laps will you complete?
Currently, due to a bug with Godot's web exports, the engine sound effect does not loop. This issue will be fixed once the GMTK Game Jam voting period ends.
GMTK Game Jam 2026
This game was made is under 96 hours for the 2026 GMTK Game Jam. The theme was "COUNT DOWN," which sparked a few ideas, but ultimately, I decided the idea that best fit the scope of the jam was Hazard Track, where the countdown becomes the limiting factor for some fast-paced arcade style gameplay. This was my second project using Godot, and I'm quite proud to say I not only accomplished everything I wanted to, but I learned many new things along the way.
Credits:
The song used in game is "Black Diamond" by Joth (https://opengameart.org/users/joth)
The color palette is Island Joy 16 (https://lospec.com/palette-list/island-joy-16)
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | LiminalDirectory |
| Genre | Racing |
| Made with | Godot |
| Tags | 2D, Arcade, Game Maker's Toolkit Jam, Godot, No AI, Short, Top-Down |
| Average session | A few minutes |
| Inputs | Keyboard |
| Content | No generative AI was used |



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